
using UnityEngine;
using System;
/// <summary>
/// 模拟MonoBehaviour
/// </summary>
[AddComponentMenu("ESF/BindSimulateBehaviour/Mono/SimulateMonoBehaviour_Update__338655497")]
[DisallowMultipleComponent]
public sealed class SimulateMonoBehaviour_Update__338655497 : AbsBindSimulateBehaviour_Mono
{	
	/// <summary>
    /// 绑定事件Key
    /// </summary>
    public override int bindEvtKey { get { return -338655497; } }
	private  void Update()
	{	
	if (bindISB != null && bindISB.Count > 0)
        {
            foreach (var key in bindISB.Values)
            {
                key?.Update();
            }
        }
	}
}